Urbium Studio docs

How to install Urbium Studio, model a building on its lot, work with an AI agent and check the lot’s rules as you design.

Getting started

  • IntroductionWhat Urbium Studio is, what it does today, and where each part is documented.
  • Install and open a projectGet a build of Urbium Studio, install it on macOS, Windows or Linux, set up the agent, and open your first project.
  • The windowWhat each part of the Studio window is for: the header, the tool palette, the view, the inspector and the jobs.
  • KeysRun any command from the keyboard, find it by name, and change any shortcut to the one you are used to.

Quick start

  • From a lot to a massingStart a project on a real lot, sketch a massing or rooms on it, and watch the lot's zoning rules measure it as you draw.
  • Ask the agent for a changeAsk the agent to change the model, see what it changed, compare before and after, and accept or discard it.

Modeling

  • Moving around the modelOrbit, pan and zoom, switch between plan and 3D, select what you need, hide and lock layers, and snap and measure exactly.
  • Visual styles and rendersShade the model by class, material, line or see-through, colour it by rule status, and get a still render of the view.
  • Sections and sun studyCut the 3D view with a box or a plane, and see the sun and its shadows on any day and hour at the lot's location.
  • Sketch modeDraw a constrained 2D profile on a plane or a face, then extrude, revolve, sweep or loft it into a solid you can edit step by step.
  • Design modeSketch rooms and masses on the lot before any wall exists, with the zoning rules measured as you draw.
  • The handoff to BIMTurn the rooms you sketched into walls, slabs, doors and windows in one step, and see what it made and which rules it changed.
  • Walls, openings and elementsDraw walls, place doors and windows by type, and add stairs, railings, roofs, curtain walls, ceilings, fixtures, MEP devices and structure.
  • Modify tools and gripsMove, copy, rotate, mirror, scale, align, offset and array what you selected, trim and join walls, and reshape an element by its grips.
  • Parameters and configurationsName the dimensions that matter, drive the model from them, and keep design options as sets of values you can switch and compare.
  • The command line and macrosType commands with AutoCAD-style aliases, record a sequence of edits as a macro and run it again, and add plugins.

AI agent

  • Agents and chatBring your own agent: ask it for a change in plain words, show it a sketch, and watch it edit its own copy of the model.
  • Review the agent's changesSee what a turn changed, compare the model before and after it, then accept the conversation's changes or discard them.
  • CommentsLeave a note on elements or a sheet, assign it to a person or to the agent, and track it until it is resolved.

Site and regulation

  • Lots and zoningLoad a lot's parcel and zoning rules from its address, read the rule checks as you design, and set the values the rules are missing.
  • Setbacks, terrain and pavingSee the setback lines and the buildable area on the lot, build the ground from a survey, and draw driveways, walks and patios.
  • DXF and DWG underlaysBring a survey, a site plan or a consultant's drawing in under the model, snap to it, and trace its rooms, doors and windows.
  • Point cloudsBring a laser scan in as a point cloud, see it in 3D, and trace over it in plan at the cut height.
  • Import from ArchicadBring the project open in your Archicad into Studio as a new project, in one command, or by saving IFC from Archicad yourself.
  • Import from RevitBring a Revit project into Studio through IFC: Studio reads what a .rvt file is, and either asks your own Revit to export it or tells you how to export it yourself.

Drawings and data

  • Sheets, layouts and title blocksDraw a sheet set from the model, annotate and redline it, lay out your own sheets and title blocks, and publish it as PDF.
  • Sections and interior elevationsCut building sections, wall sections and interior elevations from the plan, each on a sheet of its own that follows the model.
  • Quantities and costTake off counts, lengths, areas and volumes from the model as you edit, and get a rough order-of-magnitude cost.
  • Issues (BCF)Exchange issues with Revit, Archicad and other BIM tools as BCF topics that open at their viewpoint.
  • ExportWrite the model to IFC, DXF, DWG, PDF, STEP, IGES, SketchUp and mesh formats from one panel, and bring STEP solids in.
  • SketchUpBring a SketchUp model in as fixed elements, move or recolour them, and save the changes back into a copy of the .skp.

For your IT and engineers

  • IFC and ifcxaHow Studio opens and writes IFC, keeps element IDs stable across exports, and stores its own model.
  • The control portLet Claude Code, Cursor, Codex or another agent drive the project open in Studio, through the same tools as the app's own agent.
  • Firm API keysUse the agent with a key your firm gives you, instead of your own Claude account.
  • Platforms, releases and updatesWhat Studio runs on, how it is packaged on each platform, and how it updates itself.
  • Usage data and privacyWhat Studio sends, to whom, and how to turn each one off.

Help

  • TroubleshootingMessages you may meet in Studio, what they mean, and what to do.