urbium Studio docs
urbium.ai

Getting started

  • Introduction
  • Install and open a project
  • The window
  • Keys

Quick start

  • From a lot to a massing
  • Ask the agent for a change

Modeling

  • Moving around the model
  • Visual styles and renders
  • Sections and sun study
  • Sketch mode
  • Design mode
  • The handoff to BIM
  • Walls, openings and elements
  • Modify tools and grips
  • Parameters and configurations
  • The command line and macros

AI agent

  • Agents and chat
  • Review the agent's changes
  • Comments

Site and regulation

  • Lots and zoning
  • Setbacks, terrain and paving
  • DXF and DWG underlays
  • Point clouds
  • Import from Archicad
  • Import from Revit

Drawings and data

  • Sheets, layouts and title blocks
  • Sections and interior elevations
  • Quantities and cost
  • Issues (BCF)
  • Export
  • SketchUp

For your IT and engineers

  • IFC and ifcxa
  • The control port
  • Firm API keys
  • Platforms, releases and updates
  • Usage data and privacy

Help

  • Troubleshooting

Modeling

Design mode

Sketch rooms and masses on the lot before any wall exists, with the zoning rules measured as you draw.

A Design project starts with no walls. You draw rooms, masses and door and window marks; when the layout is right, Make walls turns it into a building. The header says Design mode.

Start in Design

A new project asks Start in Design or BIM?: Start in Design is "Sketching / early design", Start in BIM is "BIM (detailed, coordinated model)". Design is highlighted, so Return takes it; the lot dialog has the same choice. A new Design project opens in plan with the Spaces layer on.

A project from before this choice, or one imported from IFC or Archicad, opens in BIM. A DXF, PDF or SketchUp import lands in the project that is open and keeps its mode.

What Design hides

Design shows what a sketch needs. These wait for BIM, and come back as they were when you switch:

Hidden in Design Why
Sheets tab, with its schedules Sheets and schedules are drawn from walls and openings.
Quantities and Cost tabs They count walls, slabs and openings.
Types and Wall Types tabs Door, window and wall types belong to BIM elements.
A selection's IFC attributes (property sets, classifications) They describe IFC elements, and stay in the model.
The wall, box, stair, door, window, railing and roof tools Design draws rooms, masses and marks instead.

Chat, Regulation, Parameters, Comments and Features show in both modes.

Promote to BIM

File › Promote to BIM… (⌥⇧⌘B) says what BIM adds, then switches when you click Promote. Your rooms and masses stay as they are; Make walls turns them into walls when you are ready. File › Switch to Design (⌥⇧⌘D) goes back. Either way only the mode changes, so nothing is dropped. The switch applies at once to the base model and to the conversation on view; it needs no Accept. A promoted sketch keeps its room labels until you make walls.

Draw a room

Press R for Room, then either:

  • drag a rectangle;
  • click a corner and type the Width, Tab, the Depth, Tab, a Name, and press Return;
  • or click each corner and press Return for a polygon.

A point lands on a corner or axis within ten pixels, else on the nearest inch. Esc drops what is half drawn; Esc again leaves the tool. With Dynamic Input On / Off (F12, on by default) the size fields follow the pointer.

The plan names each room and gives its area in square feet; the selection bar and the rules bar give the total.

Reshape rooms

Key Tool Does
E Drag Room Edge Drag a room's edge along its normal. Every room that shares the edge follows.
X Split Room Click two points; the line cuts the room it crosses.
J Merge Rooms With two rooms that share an edge selected, joins them.

Move, Duplicate and Delete work on rooms as on anything else. A duplicated room lands beside the original, clear of every other room.

Limit. Rooms and masses may share an edge but not floor. An overlap is refused and the chat says which two.

Mark doors and windows

Press D for Door Mark or W for Window Mark and click a room's edge. The mark is 3′ or 4′ wide, centred on the click, and stays on its edge when the room moves. A door shows as a gap with its leaf and swing, a window as a gap with a glass line.

Draw a mass

Press H for Mass, draw a footprint as for a room, then type a Height and press Return.

Clip
three rooms drawn with typed sizes on the sample lot, an edge dragged, a door mark added, lot coverage updating in the Regulation tab

Check the rules while you draw

The Regulation tab measures the rooms and masses against the lot's rules on every edit: lot coverage changes as a room is drawn. Detail checks that need walls wait for BIM.

Ask the agent for layout options

Options… (Y) lays out a program on the lot several ways, each by the agent on its own conversation.

  1. Fill in the Program: Bedrooms, Baths, Other rooms, Target area (ft²) and Storeys, and the Number of options (at most 8). The window shows what that many agent turns would cost, at the average of your last turns.
  2. Click Generate options. Each option starts with the program and its own idea ("bedrooms north", "single loaded hall", ...).
  3. As they finish, the table ranks them: fewest failing rules, then most of the program met, then nearest the target area, with lot coverage.
  4. Click an option to show it, compare another against it, then accept the one you want and discard the others.

Note. The rule columns are as provisional as the rules, and every failing rule counts the same.

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On this page

  • Start in Design
  • What Design hides
  • Promote to BIM
  • Draw a room
  • Reshape rooms
  • Mark doors and windows
  • Draw a mass
  • Check the rules while you draw
  • Ask the agent for layout options