urbium Studio docs
urbium.ai

Getting started

  • Introduction
  • Install and open a project
  • The window
  • Keys

Quick start

  • From a lot to a massing
  • Ask the agent for a change

Modeling

  • Moving around the model
  • Visual styles and renders
  • Sections and sun study
  • Sketch mode
  • Design mode
  • The handoff to BIM
  • Walls, openings and elements
  • Modify tools and grips
  • Parameters and configurations
  • The command line and macros

AI agent

  • Agents and chat
  • Review the agent's changes
  • Comments

Site and regulation

  • Lots and zoning
  • Setbacks, terrain and paving
  • DXF and DWG underlays
  • Point clouds
  • Import from Archicad
  • Import from Revit

Drawings and data

  • Sheets, layouts and title blocks
  • Sections and interior elevations
  • Quantities and cost
  • Issues (BCF)
  • Export
  • SketchUp

For your IT and engineers

  • IFC and ifcxa
  • The control port
  • Firm API keys
  • Platforms, releases and updates
  • Usage data and privacy

Help

  • Troubleshooting

Getting started

The window

What each part of the Studio window is for: the header, the tool palette, the view, the inspector and the jobs.

Image
the whole window on the sample project in plan, with the header, tool palette, view, selection bar, rules bar and inspector each labelled

The tour

The first time the sample project opens, a short tour points at each part of the window in turn, one sentence each. Next moves on and Skip ends it; once it has ended it does not start on its own again. Help › Take the Tour (⇧⌘T) runs it again on the open project.

  1. Agent chat: Ask the agent for a change in plain words; it edits the model and waits for you to accept.
  2. 3D and plan view: Drag to orbit and scroll to zoom; the plan and sections follow every change.
  3. Inspector: What you select shows its properties here, with a tab for each of the model's panels.
  4. Outliner: Every storey and element in the model; click one to select it in the view.
  5. Sheets: Plans, sections and schedules laid out on sheets, ready to export as PDF.
  6. Regulation: The lot's zoning rules, checked against the model as you edit.
  7. Project mode, as the project is in Design or BIM. Design: This project is in Design mode: sketch rooms and masses; File › Promote to BIM… adds the BIM tools and panels. BIM: This project is in BIM mode: walls, floors, doors and windows with real types; File › Switch to Design goes back to sketching.
  8. Support: The headset button sends us your feedback, with a screenshot and the logs.

A Design project hides the Sheets tab, so its tour leaves it out (see What Design hides). A stop whose panel is not in the window is left out too.

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the tour on the sample project, from Agent chat to the mode label

The header

  • The project picker (top left) lists your projects and holds the project actions: New project, New project on a Miami lot…, Open sample project, Import IFC… and Set lot address….
  • The mode label beside it reads Design mode or BIM mode. See Design mode.
  • The conversation tabs. Base model is the model itself. Each conversation with the agent has a tab of its own and its own copy of the model. Manual edits holds your own edits when you edit with no conversation selected. A tab whose title ends in "…" is still working. Double-click a tab to rename it. History, after the tabs, lists the conversations you accepted or discarded, to read again.

The menu bar is the system's on macOS and drawn inside the window on Windows and Linux. Its menus are Urbium Studio, File, Edit, View, Tools, Conversation and Help, and on macOS also Window. A menu item that does not apply right now is greyed out rather than hidden.

The tool palette

The column of icons on the left: Select, Move, Measure, Duplicate and Delete, then the tools of the mode you are in. A Design project adds Room, Drag edge, Split, Merge, Door, Window and Mass, and Make walls once there are rooms. In a sketch the palette shows the sketch tools instead.

Hover a button to see its name, its key and a one-line hint on how to use it. Right-click the palette, or use Customize Toolbar…, to add, remove or reorder its general group.

The view

The model, in Floor Plan (F2) or 3D View (F3). The buttons at the top of the view switch between them, zoom to the selection, and open Layers and Snaps. In plan, Floor picks the storey. See Moving around the model.

Over the view:

  • The selection bar gives the selection's count, kind and names.
  • The rules bar sums the zoning checks of the model on view when nothing is selected. See Lots and zoning.

The inspector

The panel on the right. At the top are its tabs:

Tab Key What it holds
Chat ⌘1 The conversation with the agent. See Agents and chat.
Regulation ⌘2 The rule checks. A red number beside it counts the failing rules.
Parameters ⌘4 Named values and design options. See Parameters and configurations.
Sheets ⌘3 The drawing set. See Sheets, layouts and title blocks.
Quantities, Cost, Comments ⌘5, ⌘6, ⌘7 Shown only while open.
Wall Types Shown once the project has a wall type or a wall is selected.
Types Shown once the model has a door, a window or a door or window type.
Features Shown once the model has a solid.

Under the tabs, Outliner lists the model as a tree (site, building, storeys, what stands on each) to find, select, hide and lock an element by its row. Then come the selected element's Properties and the tab's own content.

Show / Hide Inspector (⌥⌘0) gives the view the whole width.

Jobs

Slow work (opening a project, drawing sheets, exporting, importing) runs as a job. Each running job shows a row with a progress bar and Cancel. A job that fails ends as failed and leaves the app running.

Settings

Settings… (⌘, or ?) holds the appearance (System, Light, Dark), the AI key, usage data, crash reports, updates, snaps, the workspace preset, every shortcut and the command aliases. See Keys.

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On this page

  • The tour
  • The header
  • The tool palette
  • The view
  • The inspector
  • Jobs
  • Settings